![]() The visuals are plain and concise, making use of simple solid colours. In most games, HYPER has minimal instrumentation, with player actions contributing light, simple chiptune sounds. Performing well will allow the player to graduate to higher modes, while doing poorly will drop the player into NETHER. Throughout all of the games, HYPER is where you begin. HYPER is the starting MODE of every game in the series. Runner's Retro Challenges bare resemblance to NETHER, however. NETHER appears in all games in the series except for Runner, Runner2 and Runner3. In NETHER MODE, most, if not all music is gone, the visuals become bland and monochromatic, and the sound effects become very cold and basic. This month’s sponsors are Lee, Andy Miller, Stov, Vazkii, u/wonderponder, Ilya Zverev, Eli Goodman, and KC.NETHER is the lowest possible mode in any of the games and signals that the player is close to losing. You can now support this subreddit on Patreon! Please click HERE to become a Sponsor! However, if you can get used to these controls, you may find elements to this game that make it worthwhile. It’s this last element that will make this a game that not everyone will enjoy, as these controls take some getting used to. It is an Arcade-style game that combines elements of Pong, Music-Rhythm games, and motion control. Tl dr – A direct follow-up to Bit.Trip Beat, Bit.Trip Flux has some of the same good and bad qualities. If you’re looking for a fun Arcade-style game and don’t mind playing around with motion-controls, you may want to give this game a try, but you’re just as likely to be frustrated by it as you are to be delighted. It definitely has some appeal, and the musical elements of its presentation and gameplay are really nice, but the forced motion control definitely limits the game. One other small disappointment deserves mention - this version of the game seems to lack the multiplayer mode that was present in earlier versions.īecause of how difficult Bit.Trip Flux is to control, it’s not going to be for everyone. What’s really disappointing is that this control persists in handheld mode, where it works well enough (possibly even better) but where touchscreen control seems like it would have been preferable. This takes a lot of getting used to, and it’s hard to get the sort of precision you need to catch the dots a lot of the time. Rather than moving the paddle using the analog stick, players tilt their controller to change its height. However, again like Bit.Trip Beat, the other element that complicates things is likely to be more divisive - motion control. This isn’t a major change, but a nice evolution of the formula, regardless. Second, Flux adds in an element from Bit.Trip Void - dots that need to be avoided. There’s a bit of trial and error here in figuring out just how to anticipate their movement, and the variety definitely keeps things from becoming too monotonous, even though you’re only moving up and down. First, the dots move in different patterns - some come straight at you, some move at an angle or travel in a wave pattern, and some even bounce and return. However, this simple gameplay is complicated by a few elements. Much as in Bit.Trip Beat, the gameplay here is very simple - you have a Pong-like paddle, and dots are coming from the right side of the screen - catch as many of those dots with your paddle as you can. These visuals and the gameplay are directly tied into the game’s soundtrack, which features some catchy electronica themes. The presentation here is an improvement over Bit.Trip Beat, blending low-res 2D pixel art objects in the foreground with colorful abstract 3D backgrounds. This game is the sixth and final release in the original Bit.Trip series (though Bit.Trip Runner received two direct sequels), and acts as a direct follow-up to Bit.Trip Beat, and as such has similar gameplay vaguely reminiscent of Pong, but with a Music-Rhythm element to it, and with mechanics that make heavy use of motion-control. Note: Included in Bit.Trip Collection, along with Bit.Trip Beat, Bit.Trip Core, Bit.Trip Fate, Bit.Trip Runner, and Bit.Trip Void.īit.Trip Flux is an Arcade-style game with Music-Rhythm elements originally released on the Wii’s WiiWare service in 2011, gradually making its way to multiple other platforms, and eventually finding its way onto Nintendo Switch in 2020. ![]()
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